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QUAKE LEVEL DESIGN PROJECT

ROLE

Level Designer

DESCRIPTION

This project was something I worked on for around 2 weeks in the summer of 2024. My main goal for this project was to learn some new Level Design software to practice with and after finding Trenchbroom I felt I had to give it a go. Throughout the project I'd done a tiny bit of concepting for the level, followed by a written level plan that detailed my goals for the level. Finally in construction I utilised online resources to learn the software and construct the fully playable level! 

Overall i'm very pleased with this project as after a short break from designing levels it felt great to get back into the swing of things whilst also learning a new piece of software.

YEAR

2024

GENRE

First-person shooter

SOFTWARE

Trenchbroom

BEFORE / AFTER

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